Characters: The Seven Heroes
LuminariJumboBogey/Bogei
Skelli/SkelliesBore BearerBruiserWixie
Intro to the characters:
Skellies: (more the potion, more number of them)
Summoned by their mother, the Great Witch, Skellies have left home and their mother to go an adventure that is far beyond their ancestors’ wild imagination. These brave little bony creatures don’t mind to die for they had already died and dried up back to being. Now that their death is behind them, they would like to show their mother, the witch, prove to her that their long lost spirits are still in their bones, busy and full of fire. Multiple in number, they fight with their little swords and being light to the bones can at times fly (special ability) in their balloons, they also can fight in the water along side boar bearer, jumbo and Bogei. Ground troops (mostly), quick, nonranged troops.
Wixie: (medium health)
Having once fought war elephants, Wixie thinks any adventure that is to come would only disappoint her. Yet, she would hold on to this tradition for one reason that hope, as she would tell her mates, is a thing that is beyond her understanding. Her dad was a gun smith and in his last days, he let her know of his ambitious creation, over one that he had worked for almost all his life. It is a special musket, she adores it. With a simple metallic helmet, she’s a ground, long ranged (10m), medium speed unit.
Bogey: (More the potion, more number of them)
They are individuals in body but together in greed. Like the Vampires thirst for blood, like the Orges hunger for meat, these are hungry and thirsty for gold and potion. With huge families back home to feed, they are exploring oth... no, exploiting other worlds. Their greed for gold has led them into all kinds of dangers and they always emerge on the other side with their hands full. They are short, quick and clear about their duty: “Empty the reserves”. They don’t fight but are busy tracking the gold and potion and can restore the health of any hero close by when their tanks are maxed. They go to the main ship to unload. Ground troops, multiple in number.
Jumbo: (lot of health)
Although a Giant, Jumbo is disqualified to the profile of being a monster. He’s too sensitive to fit in. Breaking into a harmless and persistent laughter at his prey, he announces to the hall that it is fun time. He’s often caught having fun with the skellies at odd times, like in the middle of a battle. He might be against violence, any sort but if his friends need him, he’s an elephant ramming into things and wrecks the hell out of the place. The huge body of his limits him to ground and is a single target troop, slow but powerful punch power and not ranged.
Boar Bearer: (medium health)
He was a pig farmer back in the day, popular in the town. He had inherited, like his father and his grandfather before him, an armlet, a boar around his wild muscles. And as they said when something had to be said, things come to pass in ways not all that strange, at times in ways very dear to the heart. So it was. A wild boar, mad with rage and in its own blood ran over his house. Chased by the spearmen, it was cut to the extent of falling apart, but fought with such strength – our boy knew very well in his heart that it was sheer will combined with crazy passion for the sport. He drove the spearmen away and managed to calm the badly wounded boar down. Although it had destroyed his place, he nursed it like he loved it. Over the days they grew up to be great friends and realized their passion for adventures, and had been on it since. Ground unit (but the boar can jump over obstacles), single target troop, fast, three meters range.
He was a pig farmer back in the day, popular in the town. He had inherited, like his father and his grandfather before him, an armlet, a boar around his wild muscles. And as they said when something had to be said, things come to pass in ways not all that strange, at times in ways very dear to the heart. So it was. A wild boar, mad with rage and in its own blood ran over his house. Chased by the spearmen, it was cut to the extent of falling apart, but fought with such strength – our boy knew very well in his heart that it was sheer will combined with crazy passion for the sport. He drove the spearmen away and managed to calm the badly wounded boar down. Although it had destroyed his place, he nursed it like he loved it. Over the days they grew up to be great friends and realized their passion for adventures, and had been on it since. Ground unit (but the boar can jump over obstacles), single target troop, fast, three meters range.
Bruiser: (lot of health)
With his love to swing his deathdealing maul at his enemies, Bruiser is the destructive warrior of the batch. His hands are gloved and arms are built and flexible, and he’s a machine at handling the maul. On impact, the enemy flies out of the combat zone for good and it’s his sheer power. He’s the close friend of our primary Hero, Luminary, and had known him the longest. Ground troop, area damage, fast, couple of meters range.
With his love to swing his deathdealing maul at his enemies, Bruiser is the destructive warrior of the batch. His hands are gloved and arms are built and flexible, and he’s a machine at handling the maul. On impact, the enemy flies out of the combat zone for good and it’s his sheer power. He’s the close friend of our primary Hero, Luminary, and had known him the longest. Ground troop, area damage, fast, couple of meters range.
Luminari: (lot of health)
The main hero of the game and the leader of the pack. Jumbo and Boar bearer have a special respect for him. Other team follows his lead and he gets the final say over everything. He never let the team down and known to gear up when essential. His past is unknown. The quest is to decode his past. It has been snached away from him. He wears a heavy black armor and helmet that covers his face and as steel fists with spokes, no idea how he goes about everyday stuff with all these. Ground troop, area damage, medium speed, not a ranged troop.
The main hero of the game and the leader of the pack. Jumbo and Boar bearer have a special respect for him. Other team follows his lead and he gets the final say over everything. He never let the team down and known to gear up when essential. His past is unknown. The quest is to decode his past. It has been snached away from him. He wears a heavy black armor and helmet that covers his face and as steel fists with spokes, no idea how he goes about everyday stuff with all these. Ground troop, area damage, medium speed, not a ranged troop.
Detailing: When the potion is taken the health of heroes is
incresed in certain amounts. Some amount of potion brings to life
some new Bogei and some new skellies. Bogei have low health and
health doesn’t apply to the skellies. They are generally drowned
away or kicked out of the zone or crushed by huge weights.
Setting and a part of the Plot:
Setting and a part of the Plot:
Having been on many adventures and quests together on many lands, the group of seven heroes reached Avalonia. This is an ancient city known for its prosperity during the time of Jutes, the long legged monkeys, now almost wiped clean, and Bogei suspect that the wealth of the city is still intact and they plan to raid it. The land is now occupied by the violent Vulpes, Water Bulls, horned Elks and Mooses and deep forest by Mastodons, the tusked guardian elephants. The Mastodons are the reason the city is untouched, their fierceness and the destructive capabilities put any enemy crushed to the ground. Although heavy and large they mobility is like that of an arrow and their heads are tough. Bruiser is excited to beat the beast and own it while Wixie is glad that finally she would get to fight the elephants like old times, and the skellies are dreaming about how their great mother would be proud of them. Luminary, the leader of the team, on the other hand is concerned. He hints a drive, a great urge to get to the city and fight the Elephants, and this he thinks isn’t good for the team. Vulpes are clever and their health is low and should be taken down from the distance. Water Bulls’ with their special ability to fight underwater have high health under water and the land acts as the poison for them and their health degrades constantly. Elks and Mooses are land fighters with moderate health and are the primary defence of the city. Mastodons are agile with immense health and are the final defence of the city.
1. Elkes and Mooses – Primary Defence
2. Water Bulls – secondary Defence
3. Vulpes – Tertiary Defence
4. Mastodons – Final Defense Each defense has certain number of posts. The loot varies for each post – directly proportional to the threat level.
3. Vulpes – Tertiary Defence
4. Mastodons – Final Defense Each defense has certain number of posts. The loot varies for each post – directly proportional to the threat level.
Game Play:ActionAdventure Third Person RolePlaying Game, 3D. Two modes: Online mode and offline more. In online mode, each role is assumed by a singer player (seven players compulsory) and supporting each other play against the bots. In offline mode, the player assumes the role of Luminary and guides his team against the enemy. He decides on which posts to take down and from which direction toattack and so on. After clearing the first 3 defenses, more story is unlocked and the primary hero’s past is almost clear. After clearing the fourth defence, Luminary sees his past and it almost feels like it was his past life.
The Past: (Luminari’s Story)The long legged race of monkeys ruled the land, Avalonia, a micro
continent. They were smart and had established harmony among the
different species, but they were always in conflict with the
Mastodons and so always in dire need to new army troops. They
abducted various animals from various lands and enslaved them.
Luminary was also brought to the city like that. They had abducted
him as a kid and had trained him along side others. The monkeys
treated all the new beings with respect, it was only in the
begining that they forced the slaves into doing things. Later on
they were granted membership and belonged to the land. They
trained Luminary, the special human warrior, well. He was a master
with his fists and so the Monkey Head had decided to weaponise his
hands. Vulpes were the ministers, Water Bulls were inwater
fighters, Elkes and Mooses defended the territories from outside
attacks. Luminary, having grown up among the monkeys loved them.
He was one of the team that guarded the Monkey head wherever he
went. He had earned a great respect from his mates. All the
species that inhabited the continent (the city) had respect for
the monkeys.As the days went by, the Mastodons grew in number and their
violent troops increased their attacks on the controlling central
of the city. Slowly the monkeys started losing power. The Vulpes
and Water Bulls started to support the Mastodons for they feared
that these will rule the city soon. A war broke out and the
Mastodons indeed beat the monkeys and the Monkey Head fled along
with few others and the Luminary team had arrange this. They were
to leave the land. On the shore though, the Elkes and Mooses beat
the Luminary team and informed the Mastodons of this escape. The
Mastodons killed the Monkey Head and along side others. A head
injury to Luminary and he lost the memory of it all and drifted
onto some other land.
Game mechanics (cont.):After beating the third defense, the Vulps’ head tells this story to Luminary but Luminary is skeptical about it. After beaing the Mastodons he goes through the Controlcentral and realizes his past.
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